Game Programming in Java : java for games programming, an animation framework, worms in windows and applets, full screen worms, an introduction to java imaging, image loading, visual effects and animation, introducing java sound, loading and playing sounds, audio effects, audio synthesis, sprites, a side scroller, an isometric tile game, introducing java 3d, checker 3d, loading and manipulating external models, using a lathe to make shapes, 3d sprites, animated 3d sprites, an articulated, moveable figure, particle systems, flocking boids, shooting a gun, a first person shooter, a 3d maze, fractal land, terrain generation with terragen, trees that grow, networking basics, network chat, a networked two person game, a networked virtual environment.
Showing posts with label Game Programming. Show all posts
Showing posts with label Game Programming. Show all posts
Tuesday, December 5, 2023
by Books for on December 05, 2023
Beginning Java Game Development with LibGDX : getting started with java and libgdx, the libgdx framework, working with user input, extending the framework, adding polish to game, advanced user interface design, alternative sources of user input, gamepad controllers, touch screen controls, additional game case studies, space rocks, plane dodger, rectangle destroyer, integrating third party software, simulating advanced physics with box 2d, introduction to 3d graphics, creating a minimal 3d demo, exploring 3d concepts and class, using tiled for level design, working with particle systems in libgdx, rectangle destroyer, arranging ui elements, creating an overlay menu, mouse driven game, game with improved actor classes.
by Books for on December 05, 2023
Learning Java by Building Android Games : installing the jdk, android studio, getting started with android, building the project, using the android studio visual designer, structuring our code for android, storing data and using it with variables, discovering loops and methods, gaming and java essentials, timing with threads, oop using other people’s hard work, retro squash game, drawing with android canvas, the snake game, animation, sprite sheets and the snake home screen, making game the next big thing, encapsulation, methods have access modifiers too, android ui types.
by Books for on December 05, 2023
Mobile Social Game Design : social game, mobile games social, history of game monetization, greate a social or mobile game, industry terms and metrics, social network, how to acquire, keep and regain users, monetization strategies, virtual goods, currency, game balance considerations, functional advantages, simulation games, role playing games, transitioning models, mobile application stores, redirecting user for increased virality, tracking retention, acquiring new users on mobile platforms, creating social networks as a platform holder, games are global, measuring player population, social games give power to the users.
by Books for on December 05, 2023
Programming Game AI by Example : a math and physics primer, functions and equations, trigonometry, vectors, local space and world space, time distance mass, position, force, state driven agent design, how to create autonomously moving game agents, sports simulation, the secret life of graphs, to script, or not to script, practical path planning, goal driven agent behavior, fuzzy logic, navigation graph construction, creating a path planner class, updating the ai components, ai design considerations, creating a scripted finite state machine, ai logic, graphs in game ai, key methods used by the ai, designing the ai, message handling, embedded rules, the base game entity class.
by Books for on December 05, 2023
Making Games with Python and Pygame : installing python and pygame, downloading graphics and sound files, pygame basics, gui and cli, game loops and game states, pixel coordinates, a reminder about functions, methods, constructor functions and functions in modules, memory puzzle, credits and imports, checking which box the mouse cursor is over, handling the first clicked box, handling if the player won, drawing the game state to the screen, creating the board data structure, slide puzzle, source code to slide puzzle, setting up the buttons, the main game loop, checking for a specific event and posting events to pygame’s event queue, creating the board data structure, simulate, checking for mouse clicks, figuring out if the player pressed the right buttons, wormy, the grid, setup code, drawing the screen, drawing the background, grass, squirrels and health meter.
by Books for on December 05, 2023
Introduction XNA Game Studio : computers, c#, xna, learning to program, programs, data and pretty colors, getting player input, images, sound and text, writing text, creating a multi-player game, playing sounds, creating a timer, reading text input, using c# methods to solve problems, a game as a c# program, game, objects and state, making a complete game, classes, objects and games, creating game components, creating multi-player networked games, creating a game lobby, routing, calls and datagrams, networks and protocols, designing with interfaces, creating a killer sprite class, adding game sounds, building a class hierarchy, creating and using a structure, improving code design, creating game objects, dealing with display over scan, zooming from the center, displaying the winner.
by Books for on December 05, 2023
Game Design Essentials : game design origins, gameplay styles, action games, core game design concepts, visual design, detailed development of visuals, 3d models, painting 2d-3d images, navigation and interfaces, designing levels and the game design document, adding gameplay, sound, job descriptions, game tracking and legal issues, distribution and marketing, micro transactions, social games, mobile, the essentials and beyond, breaking down music types, hub and spoke design, gui and hud, interface design, clickable items, functionality of the interface, developing concept art, compiling the game doc, creating game lore, designing props, understanding cinematics and cutscenes, side scrolling.
by Books for on December 05, 2023
Fundamental 2D Game Programming with Java : hello world, using the framerate class, creating a custom rendering thread, active rendering in full screen display mode, input, handling mouse input, relative mouse movement, transformations, using the vector 2f class, using matrix transformations, time and space, calculating time delta, screen mapping, simple game framework, understanding the simple framework, vector 2f updates, intersection testing, point in polygon testing, using the separating axis method, game prototype, creating a polygon wrapper class, prototype bullet class, coding the prototype game, files and resources, understanding how java handles files and directories, an overview of xml files, images, learning about colors in java, creating transparent images, drawing sprites, text, threads, sound, deployment with ant, collision detection, tools, space rocks, the game loading state, creating a build script, the game over state.